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Basic Level
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Basic Level
Advanced Level
Softwares
We at Kennedy Global high School aim at providing a holistic and fun learning experience to our students. It’s been a month since we have associated w...
Koteshwaramma - Principal, Kennedy Global high School
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Aniguru - Basic Level
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Courses
Basic Level
GRADE - I
Concepts
Knowledge of basic shapes (circle, rectangle, square etc), Drawing, coloring, Introduction to animation, Creating flip-book.
Activities
Practicing different strokes with pencil
Drawing basic shapes and characters on paper/computer screen.
Basic head constructions.
Practicing alphabets and other school curriculum work in a creative and interactive way.
Using templates from software library to make miniature creations.
Creating a flip-book (water drop).
Tools
Pencils (HB, 2B), Color pencils, Crayons Erasers, Digital tablet.
Animation software
Flip boom all star
Skills
Makes adaptation to computer effortless. The child learns to use the software and hardware interface.
Transforms basic drawing and coloring abilities in to skills. The child is introduced to the concept of strokes, straight lines, circles and other basic shapes.
Exposure to a wide array of colors and coloring tools.
Helps understand the science of movement of water drops.
GRADE - II
Concepts
Drawing characters, Introduction to layers (background and foreground) in animation, Introduction to Live sketching, Creating flipbook.
Activities
Revision of previous concepts.
Practicing different strokes with pencil.
Applying elements (basic shapes) and drawing principles in small descriptive presentations.
Head-constructions.
Foundations of basic live-sketching.
Drawing structures of animals.
Animating a ball.
Creating a flip-book (birds).
Tools
Pencils (HB, 2B), Color pencils, Crayons, Erasers, Digital tablet.
Animation software
Flip boom all star
Skills
Furthers drawing skills by introducing the concept of curves.
Introduction to the concepts of layers helps a child in organizing art work.
Develops the art of story -telling by creating flip-books.
Helps understand different movements of aviary creatures such as flapping of wings.
Live-sketching develops observation, increases concentration and enhances free-hand movement.
GRADE - III
Concepts
Basics of computer graphics (persistence of vision), History of animation, Introduction to clay-modeling, creating effects using previous and next page option bring -to -the -front and Send -to -the - back button, Building short animation sequences with basic shapes (Bouncing ball).
Activities
Revision of previous concepts.
Practicing different strokes with pencil.
Using clay to model basic shapes and characters.
Simple live-sketching of objects.
Head constructions and drawing of shapes.
Using shapes to construct basic characters.
Understanding insects and animating metamorphosis.
Animating letters and colors.
Tools
Pencils (HB, 2B), Color pencils, Crayons, Erasers, Digital tablet.
Animation software
Flip boom all star
Skills
Provides basic understanding of various production processes in the digital world.
Introduces the child to basic graphics knowledge that forms a strong base for advanced digital education.
Creating basic animation sequences develops the necessary art skills and trains the child’s mind to stay focused.
GRADE - IV
Concepts
Theory of cycles (Rain, snowfall, dust, lightning), Background creation, Creating weather effects, Gesture drawing, Painting.
Activities
Revision of previous concepts.
Practicing different strokes with pencil.
Art using paintbrush.
Advanced head constructions.
Manipulating basic shapes.
Gesture drawing.
Implementing bouncing ball classically and digitally.
Drawing different flowers.
Tracing a scene.
Tools
Pencils (HB, 2B), Color pencils, Water colors (tube/pan), brushes.
Animation software
Flip boom all star
Skills
Understanding the science behind different physiological cycles improves the knowledge depth of a child and equips him/her with the necessary logical and reasoning skills.
Painting skills are honed by teaching different styles and techniques.
Helps understand the life cycle of flowers like budding, blooming etc.
Gesture drawing improves the free-hand movement and enables the child to draw complex structures.
GRADE - V
Concepts
Animation techniques: Traditional, digital, stop-motion and sand animation, Understanding and implementation of the walk-cycle, understanding the Line of action, Understanding arcs (With head turn and hand movement).
Activities
Revision of previous concepts.
Practicing different strokes with pencil.
Drawing characters from basic shapes.
Gesture Drawing.
Animating a walk-cycle.
Listing and animating fractions.
Acting out emotion and attitudes.
Understanding the Line of action.
Tools
Pencils(HB,2B), Color pencils, Water colors (tube/pan), brushes (round, flat, filbert, fan, angle, mop, rigger)
Animation software
Flip boom all star
Skills
Teaching the various animation techniques equips the child with different tools and methods to communicate and express efficiently.
Brings awareness about different mediums of expression and art processes.
Implementing the walk-cycles develops coordination skills.
The child can easily create action sequences such as running etc by capturing motion using gesture drawing.
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