Basic Level

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Advantage Animation Blog
Aniguru - Basic Level
GRADE - I
Concepts Knowledge of basic shapes (circle, rectangle, square etc), Drawing, coloring, Introduction to animation, Creating flip-book.
Activities
  • Practicing different strokes with pencil
  • Drawing basic shapes and characters on paper/computer screen.
  • Basic head constructions.
  • Practicing alphabets and other school curriculum work in a creative and interactive way.
  • Using templates from software library to make miniature creations.
  • Creating a flip-book (water drop).
Tools Pencils (HB, 2B), Color pencils, Crayons Erasers, Digital tablet.
Animation software Flip boom all star
Skills
  • Makes adaptation to computer effortless. The child learns to use the software and hardware interface.
  • Transforms basic drawing and coloring abilities in to skills. The child is introduced to the concept of strokes, straight lines, circles and other basic shapes.
  • Exposure to a wide array of colors and coloring tools.
  • Helps understand the science of movement of water drops.

GRADE - II
Concepts Drawing characters, Introduction to layers (background and foreground) in animation, Introduction to Live sketching, Creating flipbook.
Activities
  • Revision of previous concepts.
  • Practicing different strokes with pencil.
  • Applying elements (basic shapes) and drawing principles in small descriptive presentations.
  • Head-constructions.
  • Foundations of basic live-sketching.
  • Drawing structures of animals.
  • Animating a ball.
    Creating a flip-book (birds).
Tools Pencils (HB, 2B), Color pencils, Crayons, Erasers, Digital tablet.
Animation software Flip boom all star
Skills
  • Furthers drawing skills by introducing the concept of curves.
  • Introduction to the concepts of layers helps a child in organizing art work.
  • Develops the art of story -telling by creating flip-books.
  • Helps understand different movements of aviary creatures such as flapping of wings.
  • Live-sketching develops observation, increases concentration and enhances free-hand movement.

GRADE - III
Concepts Basics of computer graphics (persistence of vision), History of animation, Introduction to clay-modeling, creating effects using previous and next page option bring -to -the -front and Send -to -the - back button, Building short animation sequences with basic shapes (Bouncing ball).
Activities
  • Revision of previous concepts.
  • Practicing different strokes with pencil.
  • Using clay to model basic shapes and characters.
    Simple live-sketching of objects.
  • Head constructions and drawing of shapes.
  • Using shapes to construct basic characters.
  • Understanding insects and animating metamorphosis.
  • Animating letters and colors.
Tools
Pencils (HB, 2B), Color pencils, Crayons, Erasers, Digital tablet.
Animation software Flip boom all star
Skills
  • Provides basic understanding of various production processes in the digital world.
  • Introduces the child to basic graphics knowledge that forms a strong base for advanced digital education.
  • Creating basic animation sequences develops the necessary art skills and trains the child’s mind to stay focused.

GRADE - IV
Concepts Theory of cycles (Rain, snowfall, dust, lightning), Background creation, Creating weather effects, Gesture drawing, Painting.
Activities
  • Revision of previous concepts.
  • Practicing different strokes with pencil.
  • Art using paintbrush.
    Advanced head constructions.
  • Manipulating basic shapes.
    Gesture drawing.
  • Implementing bouncing ball classically and digitally.
  • Drawing different flowers.
    Tracing a scene.
Tools Pencils (HB, 2B), Color pencils, Water colors (tube/pan), brushes.
Animation software Flip boom all star
Skills
  • Understanding the science behind different physiological cycles improves the knowledge depth of a child and equips him/her with the necessary logical and reasoning skills.
  • Painting skills are honed by teaching different styles and techniques.
  • Helps understand the life cycle of flowers like budding, blooming etc.
  • Gesture drawing improves the free-hand movement and enables the child to draw complex structures.

GRADE - V
Concepts Animation techniques: Traditional, digital, stop-motion and sand animation, Understanding and implementation of the walk-cycle, understanding the Line of action, Understanding arcs (With head turn and hand movement).
Activities
  • Revision of previous concepts.
  • Practicing different strokes with pencil.
  • Drawing characters from basic shapes.
  • Gesture Drawing.
  • Animating a walk-cycle.
  • Listing and animating fractions.
  • Acting out emotion and attitudes.
  • Understanding the Line of action.
Tools Pencils(HB,2B), Color pencils, Water colors (tube/pan), brushes (round, flat, filbert, fan, angle, mop, rigger)
Animation software Flip boom all star
Skills
  • Teaching the various animation techniques equips the child with different tools and methods to communicate and express efficiently.
  • Brings awareness about different mediums of expression and art processes.
  • Implementing the walk-cycles develops coordination skills.
  • The child can easily create action sequences such as running etc by capturing motion using gesture drawing.
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